Stand where you want it, type ::castle place, and the plot is drawn on the ground in front of you. ::castle place confirm founds it.
Siting
- Owner or General only.
- 12x12 plot, reserved on day one. The tier never outgrows it.
- Anywhere in the Wilderness on walkable ground, outside the no-build list.
- 20 tiles clear of the nearest castle, wall to wall.
- Nothing inside is safe. Multi ground stays multi.
The five tiers
The tier is capped by your clan level. Nothing else buys it.
- Palisade - clan level 1, 250,000, 4x4 walls
- Stockade - clan level 3, 750,000, 6x6
- Bastion - clan level 9, 2,000,000, 8x8, two towers
- Fortress - clan level 15, 5,000,000, 10x10, four towers
- Citadel - clan level 20, 12,000,000, 12x12 and the keep
Costs are in
, paid out of the pressing player's inventory.




Clan levels
Levels 1 to 20, climbed on kills your members take and never lost.
- Pure kill (combat 1-94): 100 xp
- Med kill (95-112): 125 xp
- Main kill (113+): 150 xp
Level 20 is 1,840,000 xp. Deaths cost nothing. Donations, votes and time give nothing. Check the rail with ::clanrank.
Two courtyard fittings come off the same ladder: a teleport nexus at level 3 and a rejuvenation pool at level 5. Build them from ::castle view.
The clan chest
A shared chest in the courtyard, built at clan level 4 for 2,000,000
.
- 12 to 60 slots, by tier. Live for everyone looking at it.
- Any member deposits. Captain or above withdraws. Over a million asks twice.
- An offering tray pays 1% of an item's blood money value back on the UTC hour, capped at 250,000.
::clanchest logrecords every deposit, withdrawal and hit.
And the key
The chest has 10,000 hit points and does not fight back. Anybody not in the clan can stand in that courtyard and break it open.
The moment it takes a hit the chest locks. Nothing goes in and nothing comes out. When it falls, the whole hoard is sealed into one Bloodied clan key on the courtyard floor, and whoever walks that key out of the Wilderness keeps it.
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Rebuilding the chest costs 1,000,000 blood money. The walls are never damaged and are never the target. The chest is.
::castle for status, ::castle view to build, ::castle list for the nearest castles, ::castle where <clan> for a specific one.
